Pietro Bernardi
Pietro Bernardi
Lighting | Look Developer
Vancouver, Canada

About

Born in São Paulo, Brazil, I have always had a huge passion for Animation and Visual Effects. During my career, I managed to accrue several work experiences. I had the privilege of working for Big Studios and Vetor Zero in a Look Developer and Shading Artist role, where I learned valuable professional skills and specialized at physically based rendering, lighting for a cinematic and appealing look, painting and procedurally generated texturing for assets and characters and dealing with time management for deadlines. I moved to Canada in 2021 where I have worked in very exciting projects at ICON Creative Studio and Cinesite as a Lighting & Compositing Artist. In both my academic and professional life, I have been consistently praised as someone with an eye for details by my peers. Whether working on academic, personal, or professional projects, I apply proven problem-solving, teamwork, and creative thinking skills.

I have been constantly participating in Pixar’s Renderman Challenges, gaining a considerably extensive knowledge over the software and its artistic and physical tools. I am immensely proud to have been announced as a finalist in the Rustic Cabin Renderman Challenge and several honorable mentions in the past Woodville, Shipshape, Magic Shop and NASA Exploration Art Challenge.

I have two big inspirations: Ed Catmull, from Pixar and Shigeru Miyamoto, from Nintendo. By learning their history, the fire of pursuing your dreams and creating beautiful works has ignited inside me, and I never stopped since.

Resume PDF

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Skills

CompositingLook DevelopmentRenderingShadingLightingTexturingGrooming

Software proficiency

Katana
Katana
RenderMan
RenderMan
Maya
Maya
Arnold
Arnold
Gaffer
Gaffer
Nuke
Nuke
Unreal Engine
Unreal Engine
Mari
Mari
After Effects
After Effects
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
V-Ray
V-Ray
Premiere
Premiere
Xgen
Xgen

Reel

Productions

    • TV Production
      Sausage Party: Foodtopia
    • Year
      2024
    • Role
      Lighting & Compositing Artist
    • Company
      Stellar Creative Lab
    • Movie
      Teenage Mutant Ninja Turtles: Mutant Mayhem
    • Year
      2023
    • Role
      Lighting & Compositing Artist
    • Company
      Cinesite
    • TV Production
      IWAJÚ
    • Year
      2023
    • Role
      Lighting & Compositing Artist
    • Company
      Cinesite
    • TV Production
      Transformers: EarthSpark
    • Year
      2022
    • Role
      Lighting & Compositing Artist
    • Company
      ICON Creative Studio
    • Commercial / Advertisement
      Toyota - The Journey
    • Year
      2020
    • Role
      Lighting | Look Developer
    • Company
      Vetor Zero / Lobo

Experience

  • Senior Look Developer at Atomic Cartoons
    Vancouver, CA
    March 2024 - Present

  • Senior Lighting & Compositing Artist at Stellar Creative Lab
    Vancouver
    June 2023 - February 2024

  • Intermediate Lighting / Compositing Artist at Cinesite
    Vancouver, Canada
    September 2022 - June 2023

  • Intermediate Lighting / Compositing Artist at Icon Creative Studio
    Vancouver, Canada
    October 2021 - September 2022

  • Look Developer / Lighting Artist at Vetor Zero
    São Paulo, Brazil
    September 2020 - November 2020

  • 3D Look Developer / Modeller at Big Studios 3D Images LTDA.
    São Paulo, Brazil
    February 2018 - June 2021

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